viennoiseries: (Earth Rising)
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🦋 OOC Information


Name: Jay
Contact: fakealchemist on plurk
Age: 21+
Other Characters: N/A
Invitation: Link your invitation here.
Permissions: Permissions!

🦋 IC Information


Character Name: Lune
Age: 32
Canon: Clair Obscur: Expedition 33
Canon Point: End of Act 2
Character History: This is a canon character with a wiki, but Lune's page is currently surface-level. So, a spoilery writeup of Lune from childhood and her experiences to the end of Act 2 can be found here.

Canon Abilities: Lune is the archetypical party mage. She wields a variety of elements for attacks, status effects (examples ranging from energizing herself or regen for her allies to slowing an enemy), and healing spells. Lune uses "pictos" (in the prologue, an NPC mentions that these are typically either drawn onto the person or onto equipment - in this case, likely extensively etched into her skin, explaining her unusual tattoos.) to do her magic, and to summon a weapon or guitar into her hands. Her weapon is a fancy board that retains elemental "stains" after she casts a spell, that she can use to empower subsequent spells. It would be tedious to play video game mechanics to the hilt, and I really only want to use it as flavor for dramatic actions. Her elements are fire, ice, earth, and lightning. Her healing spells do include an option for picking up someone from 0 HP, but there's a lot of people dying around Lune so I'm going with it as a dire resuscitation option rather than actually bringing anyone back from the dead. Aside from that, she can project force in low-power but quick bursts as precision "shots;" and she has a limited ability to fly (mainly gliding over the ground for convenience or flitting around to maneuver in a fight).

Inventory:
-Potierim: one of her weapon options, Potierim is a board that generates additional elemental stains when using healing magic, and could put a slow debuff on an enemy.
-An acoustic guitar
-Her expedition uniform and armband. NO socks or shoes.
-A flag that simply bears the number "33."

🦋 Personality


Option 2:

  • Dead - An inevitability and yet, something to be stalled at all costs. Lune grew up with a literal deadline on the horizon, and it is one of the most important considerations for her character. On one level, Lune has accepted that she will die. Her family did the math, and she's known since she was a child that she wasn't supposed to live past 32 years old. She chooses what amounts to a suicide mission to try eliminating that deadline for her people, and give everyone the chance to keep living. She is driven: Lune will do everything in her power to thwart death, and if she can't do that, she wants to go down fighting and achieve something with meaning for whoever's left when she is gone. She'll also push for others to do the same, talking Gustave down from something drastic. In a story where almost every character is some kind of self-destructive, Lune is a rallying presence, demanding that they all keep going, even if victory just means they get to continue a little while longer.

  • Friendly - Friendship is thirsty work. Lune struggles with social connections because she's been raised to focus on learning and work. It's not that she isn't interested, it's just that she has grown into a woman who dig her teeth into the questions and problems before her. Any relationship with her has to be able to roll with behavior where she will miss that she's been addressed because she's deep in thought, pepper someone with questions, or expect them to follow her priorities (even cutting Gustave off from having a complicated emotional conversation, so she can get a bit rude). In the prologue, Lune can be found indulging herself with playing her guitar for onlookers, but she only attends the expedition's embarking party because people who understand her drag her to it (and even then she brings work along). It's very explicit that Lune has ghosted people out of simple dedication to the tasks in front of her. But if you stick with her, put in the work not to let that connection break, she'll chat and laugh with you (even if the laughter ends up based on dark humor), drink wine and dance and play music. Lune actually feels things very intensely, so she can and does get passionately excited about things, it just currently requires the right set-up to spark it.

  • Pride - Although Lune can be self-aware and humble - she's comfortable admitting she doesn't know something, because that's the first step to learning - the researcher is ambitious, and thinks that given the opportunity she will understand. For Lune, pride is fine - it's motivation. Lune believes in her family's importance. If her parents, the smartest people she knows, are going on an expedition then she can convince herself that they have succeeded right up until the truth slaps her in the face. And that means it's up to her to fulfill that legacy, and finish their work, an idea she'll obsessively chase. Lune believes her research can make a difference to the extent that she successfully lobbies to get to set Expedition 33's course, and she takes such personal ownership of this work that she blames herself for the disaster that occurs when they first come ashore. In moments that she thinks there's no longer a viable path forward, her second choice is to start detailing how to set things up to maximize the chances for next year's expedition to succeed. Even in failure, Lune is determined to make a mark, to make a difference.

  • Child - A child represents cruel responsibility. Lune has an arc coming to terms with how in her childhood, her parents shaped her, dramatically cutting into a climatic dialogue to point out that every child is marked by the actions of their parents. Lune's life has been defined by parents who she sees as having wanted another pair of hands to work - they needed a research assistant who wouldn't go home, Lune says. Here she is at the end of her life expectancy and Lune is finally on the cusp of figuring out how to start having a life for herself. Although Lune definitely has things she does because it's what she wants, it always comes up that she sees it as a selfish indulgence. Learning to play music, enjoying a hookup, having her favorite foods - these are things her parents want her to call frivolous. And on top of all that, Lune comes from a world where each generation leaves the next a worse life, as life expectancy gets shorter and a dwindling population becomes less able to keep the lights on. The "is it okay to bring a child into this world" debate is strong in Lumiére, and as things stand Lune is very much choosing to be childless. Needless to say, Lune's perspective on what she can expect from a child is distorted. She comes from a culture that would ensure a child has a home and is taken care of, but she was also put to work by age four. We see that she'll grant some consideration to a youth, as she offers Maelle advice...but she also thinks it's fine for a teenager like Maelle to volunteer to go on a dangerous mission, and that she can hold that youth to the same self-sacrificing ethics by which the adults on the mission swear to be guided.

  • Flower - Flowers are a beautiful, sad symbol. They're fleeting things, after all - as an intellectual Lune can tell you how to grow them, when they will bloom, all the little details of the flower's life cycle. As someone who, under her composure and practical presentation, likes to have nice things...Lune thinks they're rather beautiful. And then you cut the flowers to be worn by those celebrating the end of their lives. In Lumiére, when the Gommage comes, people disappear into a flurry of flower petals. For Lune, it is a reminder of the stakes of her work, an apparent failure that will be weighing on her as she finds herself in this new realm.



🦋 Fae Court


  • Dusk Court

  • Day Court

  • Summer Court

Ability: Do you want your character to gain the ability of their court? (Delete the other two options.)
3) Yes, but they either have no ability of their own, or they refuse to trade theirs away; they will buy their court's ability on credit.

Lune is curious and eager to try new tools (she actually has a dialogue in which she gets distracted thinking about trying to find a way to learn nevron abilities) but wouldn't want to give up the hard work she's already put in on her magic.

🦋 RP Samples


TDM top level: A mix of texting and action.
TDM 2: Trouble in the hedges with Verso
TDM 3: Support for Maelle.

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Lune

May 2025

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